Dec 18, 2007, 10:32 PM // 22:32
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#21
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by isamu kurosawa
LFG Shadow's Passage Vanquish
Takes less than 5 minutes.
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Zen Daijun after doing An Unwelcome Guest. Just kill a tiger or crane.
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Dec 18, 2007, 10:33 PM // 22:33
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#22
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Curse You
Zen Daijun after doing An Unwelcome Guest. Just kill a tiger or crane.
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Simpsons did it!... I mean.... My warrior...
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Dec 18, 2007, 10:33 PM // 22:33
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#23
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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/Signed
Whichever is added, I don't mind either way. My main recently finished Tyrian Vanquisher, and I'd do them all again with other characters if the reward was more substantial, like this suggestion is suggesting.
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Dec 18, 2007, 11:23 PM // 23:23
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And what about those who have already vanquised the area? They would have to vanquish them again?
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Dec 18, 2007, 11:31 PM // 23:31
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#25
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by MithranArkanere
And what about those who have already vanquised the area? They would have to vanquish them again?
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yes.
at least they would get the opportunity of obtaining the rewards *cough survivor cough*
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Dec 19, 2007, 03:58 AM // 03:58
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#26
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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I think the chest should be every time you clear an area, and the odds of a rare drop from the chest is dependent on the number of enemies you killed.
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Dec 19, 2007, 04:23 AM // 04:23
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#27
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Academy Page
Join Date: Mar 2007
Location: In my House duh...
Guild: Knights of The Primeval Kings [Knyt]
Profession: W/
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Quote:
Originally Posted by A11Eur0
I think the chest should be every time you clear an area, and the odds of a rare drop from the chest is dependent on the number of enemies you killed.
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/signed (conditional)
I agree if you are planning on on putting the chests in every area you vanquish, the rewards you reap should be proportional to the amount of work you did in the area just like the end reward you already recieve. It sounds like a simple and inviting idea I like it.
However no "End-Chest" due to the fact of the amount of rewards you have already recieved from the 80+ chests you have previously opened.
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Dec 19, 2007, 04:31 AM // 04:31
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#28
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Furnace Stoker
Join Date: May 2006
Profession: R/
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/signed, nice idea
Make it "one opening only" instead of "first vanquish", so people who've already vanquished can still get these rewards though.
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Dec 19, 2007, 04:32 AM // 04:32
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#29
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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this would too late for many of us, such as myself (Legendary Vanquisher less than a week ago), so if there would be some way to make it retroactive, then /signed
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Dec 19, 2007, 04:54 AM // 04:54
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#30
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed
Vanquishing rewards are pathetically small considering how difficult some areas can be.
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Dec 19, 2007, 05:12 AM // 05:12
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#31
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Desert Nomad
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/signed
This'd be motivation to vanquish, which I'd certainly like to see.
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Dec 19, 2007, 07:33 AM // 07:33
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#32
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Either the first would work or simply increase the amount of gold rewarded for vanquishing an area.
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Dec 19, 2007, 08:04 AM // 08:04
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#33
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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someone mentioned this before. /signed to it.
I believe they said...
Vanquish Gwen = mini Gwen
Vanquish NF = Margornite paladin guy thingy
Vanquish Cantha = mini Tengu
Vanquish Tyria = mini ice imp
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Dec 19, 2007, 09:08 AM // 09:08
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#34
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Forge Runner
Join Date: Dec 2006
Profession: D/
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The gold awarded for vanquishing is very poor, so i think something like this could motivate more people.
/signed
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Dec 19, 2007, 09:17 AM // 09:17
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#35
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Krytan Explorer
Join Date: Oct 2006
Profession: W/
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Maybe unlock more 'hidden treasure' locations on that continent?
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Dec 19, 2007, 09:29 AM // 09:29
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#36
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Frost Gate Guardian
Join Date: Jun 2006
Location: Ingame
Guild: The Monstrous Fangs [fang]
Profession: Me/
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/signed for idea 1, non-repeatable.
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Dec 19, 2007, 09:48 AM // 09:48
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#37
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Frost Gate Guardian
Join Date: Feb 2006
Location: Europe
Profession: Me/
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How about if a nice big chest appeared in HoM after you had finished vanquishing a continent and you would get something really special from it? That way all the people who have already vanquished the areas could get a reward for their effort too and it would motivate people to vanquish all the areas, not just the easy ones.
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Dec 19, 2007, 09:51 AM // 09:51
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#38
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Desert Nomad
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signed..I also made an Idea how to improve vanguishing and making it more interesting b< better reward...
but somehow haven't seen so much that XD
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Dec 19, 2007, 10:15 AM // 10:15
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#39
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Wilds Pathfinder
Join Date: Aug 2005
Location: Poland
Guild: [SOLL]
Profession: E/
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I also think vanquishing should be more rewarding - me and my friends we got everything done even before gold-per-creature-killed "reward" was increased, when it was a joke that after 2-3h of heavy fights we were getting some 1,x plat.
Instead of vanquisher's chest, however, I'd rather prefer to have merchant discounts - i don't understand why ppl who play AB in factions can buy lockpicks @ 1,2k and i, who saved all the continents have to pay merchants regular fees?
Give merch discounts to the vanquishers!
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Dec 19, 2007, 11:43 AM // 11:43
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#40
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by Matt_Night
I also think vanquishing should be more rewarding - me and my friends we got everything done even before gold-per-creature-killed "reward" was increased, when it was a joke that after 2-3h of heavy fights we were getting some 1,x plat.
Instead of vanquisher's chest, however, I'd rather prefer to have merchant discounts - i don't understand why ppl who play AB in factions can buy lockpicks @ 1,2k and i, who saved all the continents have to pay merchants regular fees?
Give merch discounts to the vanquishers!
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For me it took less than 2h to vanquish arbor bay ~450 foes and got total ~2,25k money and sold shit to get 7k more.
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